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SECTION 8 - Essence Settings and Other Attributes


21] Fabric, By John Prusinski (Imagine v2.9 and higher)

          Just playing around with the Fuzz texture I discovered (as I was
  working on a backdrop curtain for a stage set) that by setting the Fuzz
  color close to the base color but lighter (in this case light magenta
  over purple) and cranking the specularity of the object while keeping it
  in the same color range (in this case VERY light magenta) and the
  hardness down, I was able to get (by playing with the texture size) a
  very believable range of fabric textures from coarse wool blanket to
  fine velvet (which in my case was just what the doctor ordered)!

Not sure if this would have the same effect with a smooth object like a floor or a primitive, but it works great for objects with lots of folds in them to catch the light.

Here it is an attribute I used successfully for the green felt surface of a billiards table:

Apply FUZZ texture as follows:

Column One Two ____ ____ 30 0.6 1 0 0.01 140 10.01 100 1 0 4.01 0 0.2 0 1 0

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